The visual introductory Python Coding Course in NCLab was substantially improved. Now it introduces students to robotics algorithms.
The Karel Coding app in NCLab looks and feels differently from the traditional Karel. In the original version, Karel moves in a Cartesian system of vertical and horizontal streets, between small square “houses”, and the only object he can collect are beepers. Karel is an arrow, and the beepers are not displayed, just a number is present at an intersection if there is one or multiple beepers.
In contrast to that, the Karel app in NCLab provides over 30 different thematic backgrounds (mines, garden, ZOO, library, mountains, ocean, …) and a plentitude of collectible objects,
containers to put the objects into,
and obstacles to avoid,
This creates an almost infinite playground for mazes, stories and games!
The database of Karel’s maze tools is growing based on the needs and suggestions of the users. Are you missing an object, obstacle or theme in Karel the Robot in NCLab? Let us know! One of the latest additions is a plain white background and object “beeper”:
This year we decided to do something else and give a full day workshop titled Gentle Introduction to Coding and 3D Modeling for Beginners.
NCLab is delighted to share some great 3D models from McKinney High School in Texas. Computer Science teacher Theresa Horvath writes: “After attending the NCLab workshop at the 2016 CSTA Annual Conference last year, I returned to school with a goal of having students use the NCLab programs before the end of the school year.
Anyone who has completed the Karel course will tell you that it takes perseverance to go all the way to the end. Matthew Manwill, a 7th grade student at Pau Wa Lu Middle School in Gardnerville, Nevada, recently earned the highest course honor: a Black Belt of Second Degree.